We tried this on several workstations, so unless they magically all have the 'bug' it is not working.Ĭan some one please offer some help, otherwise we will have to roll back to max 2020, since this is unworkable. We have tried using the 'Automatically remove missing legacy assets on File Open' in the scene converted but does nothing. I know there is the Scene Converter stuff, but does Autodesk really expect us to convert thousands of files to remove a 'dead' plugin they used to own, if we want to avoid clicking away the missing dll warning 50 times a day? We have thousands of assets from 3rd party (Turbosquid, Designconnected, Evermotion.), not to mention thousands of previous projectfiles from which we sometimes want to use assets, and running projects. We have been in business since 2009 and NEVER used Mental Ray. Since we installed max 2021 (did not have this issue with max 2020), EVERY SINGLE file we open or merge, we get the missing Mental Ray dll warning. It creates physically accurate renderings by tracing light paths using the full power of Iray’s interactivity and scalability. to each of your slave machines (same folder on slave. E.g, hide MentayRay mr Area Spot light objects: SceneConverter. I know Nvidia discontinued Mental Ray and this might not be the fault of Autodesk per sé, but as a mid size studio we pay Autodesk a hefty chunk on money every year to work with their software. Iray for 3ds Max is a plugin renderer developed by Lightworks (part of Siemens Industry Software). For Max 2011 to 2021 simply copy C:Program FilesAutodesk3ds Max 201XpluginsrichdirtrichDirt2.dll. Open 3ds Max 2022 Installation FolderstdplugsstdscriptsSceneConverter.ms Add a maxscript call to SceneConverter.AddSilentClassID with the classid you want to hide. I know this has been posted a few times, but i still cannot find any workable long term solution to this.
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